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DEAD
Collection
The Dead collection is an ongoing group of art pieces that explore the darker side of my mind. Lately, I have been questioning my relationship with my computer, and how it has become my tool for creation. I'm surrounded by wires, screens, and LED's. I feel like I'm bound to this technology. A part of it. Unable to untether, or disconnect.
The main message continues this idea of being lost in technology, and trying to discover your purpose in this digital world. It's about identity, recovering from deep destructive depression, discovering the meaning of it all. We will follow this character's journey as it tries to uncover these mysteries, and find purpose in it's creation.
There will be a piece for each season of the coming year. Dead of Winter is the first of 2023, Dead of Spring will be the next to follow. There is no particular plan for how they will be made, but they will all be digital art pieces of some form. By the end they will form a group of stills called the Dead Collection.
(2023-Present)
Dead of Winter


Dead of Winter:
process
Dead of Winter at the start was just an excuse to learn Unreal Engine. But, then it eventually became something larger and more impactful. The idea came from a few renders I did in Octane and Houdini. I wanted to rip my hair out because of the slow, lagging, stuttery experience I had been accustomed to. Jumping into Unreal, and experiencing Realtime Raytracing for the first time, felt like getting a new canvas, fresh paint and brushes.
I was fucking free! I could do whatever the fuck I wanted and no one could tell me otherwise...except my GPU.
Regardless of my computers limits, I had a new platform that would test the limits of my 3D skills. I knew everything I imported into Unreal needed to be optimized for performance, but that honestly made me more productive. I had to make faster, more accurate decisions, and had to use my other software skills as an advantage rather than a crutch.
FULL BREAKDOWN
C4D Blocking and Character posing


Houdini particle setup and sim


Unreal scene setup and build


Unreal blood material


Unreal Camera Spherical versus Anamorphic Lens

C4D Octane baking material

Dead of Spring

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